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One of the purposes of this weekly diary is to try to keep people abreast of our progress on the game and the platform, and to that end, I like to try to talk about whatever aspect we worked on in a given week. But that being said, I can't tell you about what we worked on this week because it's not quite ready to be revealed. But I can tell you that once we do reveal it, it's going to shock and delight a lot of people. I've said all along that the ideas we have for the Survivor world are much larger than the original game's scope and this week we took a pretty huge step towards that. To say that I'm excited about it, is an understatement.
So let's talk about something different. Let's talk about inventory and inventory management. For anyone that's been following our progress, last week I posted an updated image of the main screen and if you inspected it, you can see that the familiar backpack button still exists, but there are 3 other buttons as well: your party, your vehicle and your companion/pet. Our hope is that by segmenting the traditional "inventory" into these different groupings, everything will be easier to organize and manage. We are hoping to carry this through to the strongholds as well. We also want to elevate and give more purpose to vehicles and pets/companions. I'll write more about that in a future post, but in the Survivor world, your car and your dog are far more important than the random stranger that you found in the wasteland. We are very excited to get this into players' hands and we get closer every day! |
Dev Blog Diary: 4/07/2023
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