For the update this week, I'd like to discuss music. For a game like Survivor that relies almost entirely on story telling, music can be critical to setting the tone for the player; it can add an additional narrative that moves the player along, and in this new version, we'd like to elevate how the audio is used throughout the game.

The original game only had 4 audio tracks: one during combat, one during the stories, one before you logged into the game, and one when you died. We've heard repeatedly from players though, that they really enjoyed these tracks, which is wonderful. But quite honestly, this doesn't constitute a large amount of content. We feel like we can do a lot more.

For the reboot, we have been actively sourcing and planning how we want the audio to work in the game. We have plans to offer a significantly larger amount of variety of tracks, and we hope that players will enjoy the new music and choose to keep the audio turned on while they play. If the audio is compelling, it will simply make the game that much more enjoyable.

Most modern games feature "soundtracks" for the game, and that's how we are approaching it as well. As we get closer to launch, we might even start doing some sneak previews of what will be on the playlist. That being said, we will probably be working on the audio features all the way up until launch, so some things will definitely be in flux. Regardless, though, we are excited for you to see and hear what we've been working on!