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If you were to ask any previous player of the game what the worst or most confusing aspect of Survivor Z was, they would more than likely respond with something about the combat system. And honestly, they'd be right. The old combat system was slowly evolved over time and most of the changes made the interface more confusing. If you dropped a new player into the old combat system, they would have no idea why some zombies appeared large, while others appeared small. They wouldn't have any idea what the "initiative bar" did. More than likely they would just start tapping on things and eventually the fight would be over. And they wouldn't have fun. We'd like to change that.
We have been prototyping a number of different combat systems and feel like we have settled on one that we think is intuitive, understandable and most importantly, fun. To that end, we have decided to take a page out of table top gaming; the new combat system will feature a hexagonal battle system and expanded fighting options and choices. While we are still figuring some aspects of it out, we have implemented enough that we are confident that not only is this a huge improvement, but it's also quite enjoyable. And in certain scenarios, it can be downright scary. It now feels a lot more real when waves of zombie hordes are starting to surround you! That being said, we understand we need to be careful with the system. A lot of a player's success in the game obviously is centered around their choices and how they choose to equip their character. Every single item in the game already has a set of fairly balanced and fine-tuned statistics, and the last thing we want to do is to ruin that. Our goal with these changes is not only to improve the existing game play aspects, but we want to expand them as well. In this new world, you will encounter types of enemies that you've never seen before. You will encounter combat scenarios where movement is just as important as fighting. You will find that certain weapons operate differently in different scenarios. There will be so much to explore and uncover, and we are incredibly excited about what all of this means. We are very excited for players to become immersed in this. More details to come! |
Dev Blog Diary: 3/17/2023
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